Elves

The elves of Athas are pragmatic scavengers - and, as one of the races that survived the Cleansing Wars (albeit barely), there's little wonder why. The elves now roam the Athasian wastes in nomadic bands or make their homes in the mysterious and quasi-mystical thieves dens known as the Elven Quarters in one of the grand city-states of Athas. Opportunistic, mistrustful, cunning, and absolutely deceitful, elves are more often cast as the downtrodden villain than they are anything else.

There are two subraces of elves - City Elves, and Desert Nomads.

Racial Traits

+2 Dexterity

Dark Vision 60ft

Base Movement 30ft

Keen Senses - You have proficiency in the Perception skill.

Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance - After a 4 hour resting meditation, you receive the benefit of a Long Rest

Elf Weapon Training - You have proficiency with the longsword, shortsword, shortbow, and longbow.

Sneaky - Elves can make an attempt to hide even when only lightly obscured by sand, rocks, or other natural phenomena, or when they are within crowds.

Language - You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

City Elves

Due to their nature as swindlers, thieves, ruffians, and hoodlums, city elves also get the following:

+1 Charisma

Silver-tongued - Proficiency in one of the following: Deception, Intimidate, or Persuasion

Desert Runner

The other subrace, the desert nomads, make regular use of their long, sinewy legs as they run the dunes day and night. They get the following:

+1 Constitution

Fleet of Foot - The Desert Nomad's base movement speed is 35ft

Born to Run - Desert nomads have advantage on Constitution checks made to continue running over long distances