Dwarves

The dwarves of Athas aren't too far a cry from their ancestors. They remain stubborn, stumpy, surly, clannish, and industrious to a fault. The most noteworthy difference between Dark Sun dwarves and your typical sorts is their complete lack of hair. Dwarves are completely smooth-skinned, bald-headed, and clean-faced - they don't even have eyebrows. Without all that face- and body-fur, these dwarves are much more well-suited for survival in the desert wastelands of Athas. Dwarves do not have a subrace.

Racial Traits

+2 Constitution, +1 Strength.

Dark Vision 60ft

Base Movement 25ft

Dwarven Resilience - You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training - You have proficiency with the battleaxe, handaxe, throwing hammer, and warhammer.

Dwarven Toughness - Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Dwarven Focus - A dwarf must choose a focus at some point in his life. His focus is what he devotes himself to, and it can be as general as the furthering of a cause or as specific as the protection of an individual who may have saved said dwarf's life. A dwarf that betrays his focus is doomed to rise as a banshee after his death.

Tool Proficiency - You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning - Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages - You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.